As Unreal developers, we’ve all been searching for solutions to host our Unreal Engine applications on the web after Epic Games dropped support for HTML 5. You’ve likely explored pixel streaming but may have encountered budget constraints, making it unsustainable to run applications on pixel streaming.
Viewing this from a different angle, when we use pixel streaming, our users and customers become our company’s most significant expense. More users translate to higher costs, undermining the purpose of creating applications and games. For multiplayer projects, the challenge extends beyond pixel streaming, involving dedicated servers and real-time communication features like voice and text chat. How can we make this sustainable and implement a different business model?
This is where…
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