This article is sponsored by OVHcloud.
We have a lot to thank dedicated servers for. The way it usually goes with most online multiplayer games is the following: The person who starts the game becomes the ‘host’ as well as being a ‘client’ like every other player who’s also involved in that particular session. The problem is, if the client-host has an unstable or slow internet connection, it can lead to sluggish load times, lag, lost save files, and dreaded crashes. Obviously, this is no bueno.
The simple solution? Dedicated servers, which take the burden of hosting away from the person who first creates the game, and handballs it to – as the name suggests – a dedicated server tasked solely with handling things like keeping…
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