Setting up multiplayer in Unreal Engine can be a challenge for indie developers, small studios, or 3D artists. The complexities involve not only writing logic for multiplayer games but also managing the building and updating process for both client and server builds, along with redeploying them on cloud servers. Integration with cloud providers like AWS Gamelift or Playfab often adds another layer of complexity due to intricate SDKs.
At Infinity Void, we’ve devised a solution to tackle these challenges. Our platform allows you to host your multiplayer applications effortlessly, eliminating concerns about packaging and deploying dedicated servers. While your code must be structured for a multiplayer setup, there’s no need to build your Unreal Engine from source to package a dedicated…
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